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Text File  |  2003-03-11  |  1.1 KB  |  46 lines

  1. cur_level_num = 113
  2.  
  3. dofile("everything.lua")
  4.  
  5. function LEVEL_start()
  6.         ticker = 0
  7.         pylon_start("tri-1",90.0)
  8.         floor_start_random()
  9.         player_start( -0.225469 , -54.1003 , 0.0 )
  10. end
  11.  
  12. function LEVEL_gameloop()
  13.         everying_gameloop()
  14.  
  15. if ticker == 500 then
  16. actor_plopper( "chunk", 1,0,0,     31.8854,31.8854,-12.7335,-12.7335,    -90.0,147.0 )
  17. end
  18.  
  19. if ticker == 500 then
  20. actor_plopper( "chunk", 1,0,0,     -28.1671,-28.1671,-12.7335,-12.7335,    -90.0,147.0 )
  21. end
  22.  
  23. if ticker == 700 then
  24. actor_plopper( "robot_green", 60,0,20,     -43.6762,-21.6697,11.6845,33.4346,    -90.0,0.0 )
  25. end
  26.  
  27. if ticker == 700 then
  28. actor_plopper( "robot_green", 60,0,20,     22.688,44.6945,11.6845,33.4346,    -90.0,0.0 )
  29. end
  30.  
  31. if ticker == 1300 then
  32. actor_plopper( "turret-1_med", 1,0,0,     -0.01275,-0.01275,-33.2714,-33.2714,    -90.0,0.0 )
  33. end
  34.  
  35. if ticker == 1500 then
  36. actor_plopper( "turret-1_sma", 1,0,0,     13.5077,13.5077,-36.5384,-36.5384,    -90.0,0.0 )
  37. end
  38.  
  39. if ticker == 1500 then
  40. actor_plopper( "turret-1_sma", 1,0,0,     -13.3247,-13.3247,-36.5384,-36.5384,    -90.0,0.0 )
  41. c_no_more_beasties_to_come()
  42. end
  43.  
  44. end
  45.  
  46.